Friday, November 3, 2017

Narrative Assessment - Roller Coaster Design Thinking



LH6 Learners:Dayne, Iman, Julian, Karis & Mahi          
Learning Coach:
Mrs Croll
Date: 3.11.17
Learning Area:  Technology
NZC Achievement Objective: Level 3
Technological practice -  Outcome development and evaluation:
Investigate a context to develop ideas for potential outcomes. Trial and evaluate these against key attributes to select and develop an outcome to address the need or opportunity. Evaluate this outcome against the key attributes and how it addresses the need or opportunity.

Learning Area:  Mathematics
NZC Achievement Objective: Level 3
Statistics:
Communicating findings, using data displays.
Key Competency:   
  • Thinking
  • Relating to others
  • Managing Self
  • Participating & Contributing
  • Using language, symbols & text
4C:

Curious

Collaborative


Learning Observed

Earlier in the Year, the LH6 learners were learning about a design thinking process called ‘LAUNCH’.  In a team, they were given the challenge of designing a roller coaster while following through the steps to observe, question, design, plan, create and test.

Julian and Karis were initially part of the GEG team, but quickly joined in with this challenge when they returned.  Dayne, Iman and Mahi had already had time explore their curiosities and to share their ideas about roller coasters.  They had come up with questions about either the design or features of a roller coaster; forming a survey to then carry out with other learners in LH6.  The results from the survey were illustrated on a bar graph, analysed and used to help draft up the design (Level 3 AO, Statistical investigation).






After analysing the surveys, the group were then required to research rollercoasters to identify how they work.  This involved more questioning and fine tuning of their design.


The favourite part in the design process for these learners was creating the prototype and testing phase.  The group discussed the materials that they could bring from home (managing self) and they collaborated to build their prototype.  Their design changed a little from the plan due to the materials that they had chosen to work with and the level of difficulty in their design.  


After two creating sessions, The group were asked to present their roller coaster for the final check - to see if the marble had enough momentum to move from start to finish. Their design  had problems with keeping the marble on the ‘tracks’.   It was #oresome to see the group work together to solve problems and meet a ‘testing’ deadline.

These videos demonstrate the thinking and collaborative learning during the testing phase:




https://youtu.be/Vh49FlObrN4 

Next Learning Steps

  • Use ‘design thinking’ in another iExplore to develop a greater understanding of each part of the process
  • When working within a group, arrange times to meet and discuss where everyone is at and is everyone contributing in some way
  • Remember to cite the source from which you gathered your information
  • Share learning at home and identify how design thinking is used in our everyday lives


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Narrative Assessment